Story Mode

This game is mainly composed of story by dialogue play.

Players gather information in this mode to guide the scenario toward resolution.

Choices

Player decisions are reflected in choices. The ending of the scenario will change depending on which choice you make.

There are basically multiple endings, some good and some bad. There are also different endings that are neither good nor bad.

You can choose that route, or you can't reach the end due to the character's lack of ability.

Or sometimes you don't even realize there's a root.

Wander through the scenarios looking for your favorite ending.

Tech skill values can also affect scenarios.

This represents the player Character's non-combat skills. For example, trivia, listening, sightings, etc.

Skill points can also be allocated to the fighting arts necessary for battle, so which one to choose is up to you.

Town Mode

Players are based in towns.

If you want a coherent scenario, you should go to the Marginal Guild.

You can save and load at the inn.

You can purchase and equip weapons, armor, and potions in the market.

Once you have accumulated EXP, you can level up at training camps and increase your stats, fighting arts, and tech.

The event journal is important as it determines the route of the entire scenario. Players choose an event, belong to that faction, and challenge the final goal, <Necro Enforcer>.

Outside the town gate, you can also challenge travel, lodestones, and high-difficulty dungeons to move to new towns.

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Battle

Combat in this game is very simple. Fight monsters while moving through zones 1 to 6.

Players are initially in zone 1 on the left, and monsters are basically placed in zone 6.

Decide the initiative and act from those with the highest value. Zones 1-3 have hit detection penalties, so players are forced to go as far forward as possible.

With this system, those with high movement speed, those who can use projectiles, and those who can use knockback will have an advantage.

Players may be put at a disadvantage due to enemy movement speed, enemy surprise attacks, and enemy use of projectiles.

Please feel free to try to overcome such situations with power play, or to proceed with your advantage with strategies

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