Zorl

The main character of this work. She is sent to the Arcdia Peninsula from a mysterious ruin and jumps into the vortex of the story.

His memories of his past are limited, but his past is revealed as the story progresses.

He is highly adaptable, brave enough to take risks, and powerful, and rises to become the leader of the Breaker Clan.

Iron Princess Mier

Daughter of the Elder King. 

She was once a prosperous nation, but was defeated by the Temple Kingdom and her family was destroyed. 

Although she is no longer a princess, people who miss her past still sometimes call her a princess. She is kind, devout, and polite.

Jagroy of Enchantment

Born in a slum called <jail ward>, he is an orphan of the wolf beast race. 

In the sewer life called <Abyss>, he has a mysterious magician train him and advances to the path of a wizard. 

He is foul-mouthed, angry, and deeply knowledgeable about the underworld.

Cardinal Radan

A young War Elf who once belonged to the Cathedral Church and held the rank of Cardinal.

He scrambled to save the world, but caused the great defeat of the Necro Wars and was forced out of his position.

He is inflexible and lacks sensitivity, but he also has a serious and hard-working side. 

Above all, he has a lot of experience and keen senses that make use of his long lifespan, which often saves the party from crisis, and is the driving force to raise Zorl into an excellent breaker.

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